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Panda3D 1.6 Game Engine Beginner's Guide
Panda3D 1.6 Game Engine Beginner's Guide
Panda3D 1.6 Game Engine Beginner's Guide
Price: $41.78 FREE for Members
Type: eBook
Released: 2011
Publisher: Packt Publishing
Page Count: 356
Format: pdf
Language: English
ISBN-10: 1849512728
ISBN-13: 9781849512725
User Rating: 4.0000 out of 5 Stars! (3 Votes)

About the Author

Dave Mathews

David Brian Mathews is a graduate in Electronic Visualizati on program from the University of Illinois at Chicago. He began rogramming in the fifth grade with QBASIC and has been designing games of various kinds, from table-top board games to computer games, since childhood. Prior to entering higher education, he served for two years in the United States Navy as a nuclear engineer before being honorably discharged for medical reasons, where he learned discipline, advanced mathematics, and nuclear theory, as well as teamwork and leadership skills. During his years in school, Mathews earned valuable experience with professional game development methods working both by himself and with teams. He is skilled at programming, 3D modeling and animati on, drawing, and 2D compositing.


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camac | 5 out of 5 Stars!
22/11/2011

if you want neat tutorial ..this is very good one, it's like its series name packt

easy to read,thoroughly exacutable codes are all in.

just follow it then you will know how individual developer can make some game in very short time.

it's just good.

it explains almost every cut to just develop game, means that introduce the very point to write game.

quick way but friendly for beginner.

if you know what variables means then enough for reading. it explains what is object in easy manner and what is constructor and destructor and why they are needed, etc.

easy to understand enough to write game using Panda3D.

if you had tried to learn some programming language ever before, this is very easy-to-follow tutorial, it's the orientation of this sweet book.

thanks to author, thanks to python and Panda3D.

Brad | 3 out of 5 Stars!
23/10/2011

When I buy a book on a game engine, I expect an explanation on how the game engine works, its class heirarchy, the funciton interface to the classes. This book has none of that. The author just demonstrates how to load a 3D model of a rocketscooter and proceeds to show off his pathetic mathematics skill by adding his own functions for moving the models in 3D space. The reason Im giving this book 3 stars instead of 1 is that this is not the worst game programming book Ive seen, in fact I have yet to see a game programming book I would call good and worth recommending. The Panda game engine deserves better, it is the best option out there, free, open source, a full featured professional quality C++ engine that can be used to make professional games.

Stephen Arthur Rogers | 4 out of 5 Stars!
18/04/2011

I purchased a copy of the Panda3D 1.6 Game Engine Beginner's Guide as an advanced tutorial, in an attempt to better learn the Panda3D game engine better and gain some practical experience in how to work with it. I had gone through the tutorials at the Panda3D website and while I felt they were good at teaching basic concepts, none of them really "tied it all together". As a personal aside, I'm old fashioned enough to prefer having a guide in hard-copy when learning how to do new things on a computer.

The Guide pretty much does as advertised: it goes through the creation of a basic, single-level racing game from installation of the game engine through final packaging of a finished product. It uses an easy to understand writing style, includes step-star rating. There is some significant errata in the book (at least, in the first printing); at several points it was necessary for me to refer to the author's code (provided at Packt Publishing's website) in order to proceed. Also, while the author does make it clear up front that production of art assets is not something the book covers, it would've been nice if a list of titles that do cover that topic had been provided. That's perhaps more of a personal gripe than anything else; it is clear fairly early on in the book that the final product is heavily dependent on the quality of the art assets.

Still, overall this is a decent tutorial. Despite the few problems I had, I still learned much about Panda and feel it was worth the investment. I would recommend this book to anyone who, like me, is starting off with learning Panda.

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