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Flash Game Development by Example

Flash Game Development by Example


Emanuele Feronato



About the Author Emanuele Feronato Emanuele Feronato has been studying programming languages since the early eighties, wi...
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Mac game programming

Mac game programming


Mark Szymczyk



Review When I began writing games in 1985, I would have loved to have access to a reference like this one. -- Glenda Adam...
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LightWave v9 lighting

LightWave v9 lighting


Nicholas Boughen, William Vaughan



LightWave v9 lighting...
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Panda3D 1.6 Game Engine Beginner's Guide

Panda3D 1.6 Game Engine Beginner's Guide


Dave Mathews



About the Author Dave Mathews David Brian Mathews is a graduate in Electronic Visualizati on program from the University ...
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Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio 4

Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio 4


Chris G. Williams, George W. Clingerman



From the Back Cover Create the next generation of games for Windows Phone 7 If you're eager to make your entrance into th...
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Triadic Game Design: Balancing Reality, Meaning and Play

Triadic Game Design: Balancing Reality, Meaning and Play


Casper Harteveld



Review From the reviews: “The book provides a wealth of references from serious games, their entertainment counte...
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Mathematics for 3D game programming and computer graphics

Mathematics for 3D game programming and computer graphics


Lengyel E.



About the Author Eric Lengyel is a veteran of the computer games industry with over 16 years of experience writing game ...
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Flash 10 Multiplayer Game Essentials

Flash 10 Multiplayer Game Essentials


Prashanth Hirematada



About the Author Prashanth Hirematada Prashanth Hirematada, is the founder of Gamantra, a game technology company focus...
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An Introduction to Game Studies

An Introduction to Game Studies


Frans Mayra



An Introduction to Game Studies...
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Professional Manga: Digital Storytelling with Manga Studio EX

Professional Manga: Digital Storytelling with Manga Studio EX


Jeong Mo Yang, Steve Horton



Review "Horton and Ahn deliver great action, crazy technology, and hot girls, but that doesn't cause it to read like some...
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Premiere Pro Editing Workshop

Premiere Pro Editing Workshop


Marcus Geduld



About the Author is an Adobe-certified Instructor and Certified Expert and a Macromedia Certified Developer with over 15 ...
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XNA 4.0 Game Development by Example: Beginner's Guide

XNA 4.0 Game Development by Example: Beginner's Guide


Kurt Jaegers



About the Author Kurt Jaegers Kurt Jaegers is a database administrator by day, and a long-time hobbyist game developer, ...
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Microsoft XNA Framework Edition: Programming Windows Phone 7

Microsoft XNA Framework Edition: Programming Windows Phone 7


Charles Petzold



About the Author Charles Petzold has been writing about programming for Windows-based operating systems for 24 years. A Mic...
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Digital Character Development: Theory and Practice

Digital Character Development: Theory and Practice


Rob O'Neill



Review "Digital Character Development: Theory and Practice - is exactly that. Rob has managed to put together for the fi...
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AdvancED Game Design with Flash

AdvancED Game Design with Flash


Rex Van Der Spuy



About the Author Rex van der Spuy is a freelance multimedia designer specializing in Flash game design, interface design a...
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Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds

Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds


Artemesia  , Celia Pearce



Review Play communities existed long before massively multiplayer online games; they have ranged from brid...
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Microsoft Visual Basic Game Programming for Teens, second edition

Microsoft Visual Basic Game Programming for Teens, second edition


Jonathan S. Harbour



From the Author Source code for the projects in this book may be downloaded from these book resource locations: jharbour...
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Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) (Game Development Series)

Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) (Game Development Series)


Gregory Snook



About the Author Greg Snook (Sammamish, WA) has been a game programmer and artist for over eight years. He has worked on ...
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Going to War: Creating Computer War Games

Going to War: Creating Computer War Games


Jason Darby



Going to War: Creating Computer War Games...
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The Game Maker's Companion: Game Development: The Journey Continues

The Game Maker's Companion: Game Development: The Journey Continues


Jacob Habgood, Kevin Crossley, Martin Rijks, Nana Nielsen



About the Author Jacob's career in the games industry spans fourteen years, but he has been programming games as an amate...
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Play the Game: The Parent's Guide to Video Games

Play the Game: The Parent's Guide to Video Games


Jeannie Novak, Luis Levy



Play the Game: The Parent's Guide to Video Games...
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Persuasive Games: The Expressive Power of Videogames

Persuasive Games: The Expressive Power of Videogames


Ian Bogost



Review "Analyzing the power of video games to mount arguments and influence players, Ian Bogost does again ...
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Advanced 3D Game Programming with DirectX 10.0 (Wordware Game and Graphics Library)

Advanced 3D Game Programming with DirectX 10.0 (Wordware Game and Graphics Library)


Peter Walsh



About the Author Peter Walsh is a professional software engineer currently working for Realtime Worlds in Dundee, Scotlan...
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Game Character Modeling and Animation with 3ds Max

Game Character Modeling and Animation with 3ds Max


Yancey Clinton



About the Author Yancey Clinton is an internationally known Master of 3DS Max. Having taught 3ds before Max existed, back...
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3D Game Textures, Second Edition: Create Professional Game Art Using Photoshop

3D Game Textures, Second Edition: Create Professional Game Art Using Photoshop


Luke Ahearn



Review "As well as the design angle of creating artwork for games, this book also tackles the business side of creating art...
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