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Visual Basic Game Programming with DirectX (The Premier Press Game Development Series)
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Review
"Game programming is without a doubt the most intellectually challenging field of computer science in the world. However, we would be fooling ourselves if we said that we are 'serious' people! Writing (and reading) a game programming book, should be an exciting adventure for both the author and the reader." Andre LaMothe, Series Editor
From the Author
Source code for the projects in this book may be downloaded from these book resource locations:
jharbour.com/forum (must create a free account first)
download eBook Visual Basic Game Programming with DirectX (The Premier Press Game Development Series) - Jonathan S. Harbour online free pdf mp3 torrent
download 193184125X 9781931841252 book online

02/04/2002
mannered Visual Basic application language, look here. The limitations that I thought were inherent in VB just don't exist. Couple this with VB's superior ability to manipulate databases and you have a terrific platform to deliver high-performance, highly detailed strategy games! Sid Meier could have programmed all of the versions of Civilization in VB with this book!
Most impressively, this author also includes help for the artist that must be involved in the process and for the designer who must decide how things will be done as well as for the programmer. It's a manual for writing games as well as a tutorial on how to use an everyday language to program games competitive with C and C++ games in the market today. He maintains his emphasis on game playability while supplying all the tools to implement your game idea.
For the first time, I wish I had some more stars to award....

07/03/2002
As an experienced VB programmer who has followed the language since it's inception, I have to say that this is the first time I have ever been so excited at the possibilities of VB; and it's all thanks to this book.
This book presumes a basic knowledge of VB, of course; but beyond that, it will do wonders to get you out of the 'Application' programming mindset, and into GAME programming. And the book makes an excellent case for why Visual Basic is entirely acceptable for programming Windows games.
Unlike any other VB Game programming book I've ever seen, this one goes far beyond card games or a bad remake of an old arcade game. The information in this book will have you pushing the very limits of VB and DirectX together... and it will surprise you with exactly how far out those limits are.
If you are serious about VB, and serious about game programming, this book is an absolute MUST.
Also.. one thing that wasn't too clear to me before I bought this book was what version of VB it applies to. While it does include some info on VB.NET, everything in it is made for VB6.0, so don't feel shy about picking it up if you only have 5.0 or 6.0.
Get it!
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